This game builds on the 'Who Game A' by adding a pre-planned conflict or tension between players. One player assumes a specific role, while the other is unaware of this background. Conflict arises naturally when the unaware player interacts with the prepared scenario.
Setup Requirements
A stage or open space for performance.
Point of Concentration
Creating conflict in relationships.
Side Coaching
Encourage players to fully commit to their roles.
Focus on body language and tone to convey tension.
Allow moments of silence to build suspense.
Points of Observation
Watch for natural conflict escalation between players.
Note how the audience reacts to the tension.
Observe the improvisation skills in navigating conflicts.
Evaluation
How did the tension affect your performance?
What strategies worked to convey conflict?
Did the audience engage more with the added conflict?
Examples
Example Scenario: A is a mean, taciturn parent seated in the living room. B enters as a teenager, coming home late from a date.